Frequently Asked Questions
PlayFACTO School Student Care programme typically caters to primary school students children between the ages of 7 to 12.
To obtain the schedule, simply inform us of your preferred enrichment programme and centre and we will connect you with the centre manager. A dedicated representative will then promptly reach out to you with all the necessary details.
Absolutely! At PlayFACTO Schol, we welcome students of all skill levels, including those without any previous experience in Coding and Robotics™. Depending on your child’s age, we will recommend the appropriate level to ensure they receive the most beneficial learning experience tailored to their needs and abilities.
At PlayFACTO School, our Coding and Robotics™ programme offers students an enriching journey where they acquire a diverse array of skills and concepts, including:
Concepts of Coding: Students delve into the world of programming languages and fundamental concepts such as variables, loops, conditionals, functions, and data structures. They develop the ability to craft code to tackle challenges and devise algorithms to solve real-world problems.
Enhance Critical Thinking Skills in Computing: Through engaging coding and robotics projects, students hone their critical thinking abilities. They learn to dissect problems, analyse them methodically, and strategise solutions using computational thinking, fostering a deeper understanding of computational concepts.
Integrated Thinking Skills: Our curriculum seamlessly integrates multiple disciplines such as mathematics, science, engineering, and design. By applying knowledge from diverse areas, students learn to tackle intricate challenges and devise innovative solutions that transcend traditional boundaries.
Foster Collaborative Problem-Solving Skills: Collaboration lies at the heart of many coding and robotics endeavours. At PlayFACTO School, students cultivate essential teamwork skills as they collaborate effectively, share ideas, allocate tasks, and navigate challenges collectively, fostering a spirit of camaraderie and mutual support.
Inspiration and Motivation: Engaging in Coding and Robotics™ projects at PlayFACTO School ignites students’ passion and curiosity. It fuels creativity, sparks innovation, and fosters a deep-seated enthusiasm for technology. Our programme serves as a catalyst, inspiring students to explore further studies or pursue rewarding careers in STEAM fields, empowered by their newfound skills and confidence.
Through our comprehensive curriculum and hands-on approach at PlayFACTO School, students not only gain technical proficiency but also cultivate invaluable life skills that prepare them for success in an ever-evolving digital landscape.
Our Coding and Robotics™ programme welcomes students between the ages of 6 and 12, offering an enriching learning experience tailored to their developmental stage.
While our curriculum covers approximately 80-90% of the concepts taught in the MOE syllabus, it is important to note that PlayFACTO Creative Math™ is an enrichment programme. As such, we do not strictly adhere to the MOE syllabus schedule. Our programme may introduce higher-level concepts beyond the typical grade level. For instance, in our Monthly Level 1 classes, primarily focusing on P1 concepts, students may encounter some P2 concepts as well. Similarly, Monthly Level 2 classes may incorporate elements from P3-P4 concepts. We strive to provide a comprehensive and enriching math education experience that goes beyond traditional curriculum constraints.
At PlayFACTO Kids, we maintain an intimate class setting with a maximum of 6 students, fostering personalised attention and interactive learning. For our Monthly programme, classes accommodate up to 8 students, ensuring a dynamic and engaging educational experience.
Our Creative Math™ programme is tailored for children aged 3 to 10 years old, encompassing a broad spectrum of developmental stages and learning needs within this range.
To apply, please reach out to any of our PlayFACTO centres or contact our PlayFACTO hotline.
Selection criteria are determined by the applicant’s proficiency in STEM platforms and their readiness for competition.